After a week, whither WoW Classic?

Sunrise on the Green Belt. The game surprised me with how nice it still looks even on “Classic” graphics settings. Please don’t make fun of my action bars…

After 15 years, I thought that I would have more to say. But really, what’s left to say about a game so old? I scrapped half a dozen drafts of this post that did nothing but note little forgotten surprises in the gameplay — you have to eat food and drink water! — before tacking more towards personal philosophizing because really, who wants to read a list a changes, like patch notes?

Most people, maybe… I think a lot of players have taken an ironic joy in cataloging those nostalgic post-epiphanies with the sort of “we walked uphill both ways” style griping that mythologizes suffering as a source of glee. They describe Classic as something to endure (as one friend did), not something to enjoy. Instead, the enjoyment comes after, when they can boast about the extent of their suffering after conquering the game’s progression system.

I simply reject that premise. Suffering is bad (wow.) and I take no masochistic joy in it. Good thing then that Classic has a secret that the fans hailing it as a hard-core return-to-form don’t often admit: 

The game is easy.

Continue reading “After a week, whither WoW Classic?”

The Classic WoW Experience.

Stuck in a loading screen, stuck in a loading screen.

At least I beat the queues. I read that some players have over twenty-thousand people in front of them with wait times in the hundreds of minutes because of the server overload.

By the way, I play the human paladin ‘Oncasteve’ on Bloodsail Buccaneers (NA-RP), on the off chance that any of my readers play.

Update: I gave up, again.